Jesse Natalie, Principal Software Engineer at Microsoft, is working on adding and improving D3D12 compute support in OpenGL through Mesa and hints that future enhancements are in the pipeline. In the ...
When you startup F1 by clicking its icon, you'll default towards DirectX 12 (also D3D12) As so often, however, this game as well offers you to enable D3D11 or D3D12 mode. Handy if you're still on ...
Microsoft has announced that it's working with Collabora to create mapping layers for OpenCL and OpenGL in DirectX 12, with the goal of supporting more productivity and creative apps. Microsoft has ...
Even though there are just a few months left before Windows 7 stops receiving security updates, Microsoft has rather surprisingly ported a chunk of DirectX 12 to the decade-old operating system. The ...
At Game Developers Conference, Microsoft detailed DirectX 12. Promising a "console-like API," the key feature of DirectX 12 is Direct3D 12, which Microsoft's Anuj Gosalia jokingly described as "more ...
How much graphics memory does the game utilize versus your monitor resolution with different graphics cards and respective VRAM sizes ? Well, lets have a look at the chart below. The listed MBs used ...
When Microsoft launched Windows 10, it made its stance on DirectX 12 clear: Windows 10 would be the only OS that supported the company's latest API, period. For years, the company stuck to this stance ...
Microsoft has historically helped push adoption of new OSes along by locking gaming features - like new version of DirectX - to the latest version of Windows. DirectX 12 and Windows 10 have been no ...
This sample shows how to implement an explicit multi-adapter application using DirectX 12. Intel’s integrated GPU (iGPU) and a discrete NVIDIA GPU (dGPU) are used to share the workload of ray-tracing ...
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