Loading screens in classic games like Too Human and World of Warcraft were excruciatingly long, making gameplay frustrating. Even acclaimed games like Divinity: Original Sin 2 and Bloodborne suffer ...
Ronald Goncalves is a contributor at DualShockers and a Venezuelan political scientist and economist who seeks to express his passion for video games through the always subjective interpretation of ...
Nicholas Turner is a writer on Game Rant. He’s also an avid consumer of comics, film, TV, theater, and—of course—video games. Struck by an affliction for loving stories as a young whippersnapper, ...
Jay (He/They) is a fiction writer and high school teacher. He has a Bachelor's degree majoring in English and a Master's in Creative Writing. When he's not writing, he's either gaming (on the Destiny ...
Video game development, you either love it or you hate it, and for the most part who’s really to blame? In the gaming industry, delays have become a common occurrence, often leaving eager fans waiting ...
You can only manually save the game during open-world exploration. Otherwise, manual saves are disabled once you start a mission – you’ll have to rely on checkpoints from there. You can load the game ...
In games, nothing breaks player flow like a loading screen, and in virtual reality this problem is amplified tenfold. ‘Presence’ or ‘immersion’, the magical yet fragile feeling of ‘being there’, is ...
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