The Fiend’s Cauldron difficulty system in Kid Icarus: Uprising was truly a cool way to go about challenge versus reward, and it’s the subject of the latest video from Masahiro Sakurai on Creating ...
Chris is a writer with an academic background in Creative Technology and Games Design. This experience has allowed him to look at games through a critical lens, analyzing what makes for good design.
Masahiro Sakurai has quite a lot of work on his slate. First and foremost, he and the Super Smash Bros. development team have to finish out the Fighter Pass Volume 2 DLC collection for Smash Ultimate.
Masahiro Sakurai is best known as the charming director behind the Super Smash Bros. franchise, but one of his greatest achievements actually lies with one of Nintendo’s most underrated games, Kid ...
Click to share on X (Opens in new window) X Click to share on Facebook (Opens in new window) Facebook A new report has claimed that a popular first-party game that released on the Nintendo 3DS all the ...
Click to share on X (Opens in new window) X Click to share on Facebook (Opens in new window) Facebook image courtesy of nintendo. Kid Icarus and its sequels appear quite simple on the surface, but the ...
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