In 3D graphics, a technique developed by Phong Bui-Tuong in the mid-1970s that computes a shaded surface based on the color and illumination at each pixel. Phong shading is more realistic than Gouraud ...
You have probably already seen the work of Bùi Tường Phong. A Vietnamese computer scientist working in the United States in 1973, Bùi developed the Phong shading and reflection algorithms, which have ...