In 3D graphics, a technique developed by Phong Bui-Tuong in the mid-1970s that computes a shaded surface based on the color and illumination at each pixel. Phong shading is more realistic than Gouraud ...
You have probably already seen the work of Bùi Tường Phong. A Vietnamese computer scientist working in the United States in 1973, Bùi developed the Phong shading and reflection algorithms, which have ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results