There is an engrossing technical article over at Beyond3D this morning, which goes into the detail of the Shader Model differences in top game title of the moment, Splinter Cell: Chaos Theory.
In Character Creator 3.2 and iClone 7.7, users can produce realistic human skin utilizing realtime SSS features and adjusting SSS effects for character head and body skin, making them slightly ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results