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VR Gaming Achieves Mainstream Status in 2026
In 2026, VR gaming has shifted decisively from niche hobby to mainstream entertainment, driven by the record-breaking success of Meta’s Quest 4 and a rapidly expanding market valued at $44.65 billion.
The Meta Quest 4’s record-breaking sales and strong price-to-performance ratio have propelled VR into the mainstream, while blockbuster titles like Batman: Arkham Shadow and Little Nightmares VR: ...
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