Frostpunk: 1886 game director Maciej Sułecki explores the thinking behind the Unreal remake of one of gaming's greatest and most depressing city-builders.
Creative Bloq on MSN
Find inspiration from the work of 23 digital artists you need to know about
From character design to concept art, these digital artists could inspire your next project.
SAS CTO Bryan Harris advocates pragmatic AI use. Start with the problem, not the technology. Focus on verification and validation.
Kyle uses a wide range of software, including Photoshop, the 3D modelling software Blender and the game engine Unreal Engine in his workflows. Below, he talks us through his thinking behind four ...
Project Windless puts players into the role of a "Rekon," which is a humanoid bird known for its incredible strength and size ...
A Balanced Harvest quest in ARC Raiders tasks players with finding traces of the Agricultural Research Project to help ...
The Classic+ Project, a community event polling World of Warcraft Classic players about an official Classic+ release, shares its findings.
If you're ready to heat things up in frigid weather, then check out these epic fighting game stages!
To be fair to Howard, though, he does clarify that The Elder Scrolls 6 will use a new version of the Creation Engine (as you'd rightly hope): "We’ve spent the last several years bringing Creation ...
I love creating things on my 3D printer, but I’ve always hit a wall because I’m not an engineer and traditional 3D design software can be really tricky. In ...
Kojima Productions has been using the Decima Engine for a decade now, and it's finally been revealed why the choice was made.
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