The global Metaverse in Gaming Market is anticipated to expand from USD 22.7 billion in 2023 to USD 119.2 billion by 2028, at a Compound Annual Growth Rate (CAGR) of 39.3% over th ...
Several European and US universities are boldly stepping into the realm of virtual reality, partnering with Meta to test its ...
Within the next decade, Australia's retail sector could see a major overhaul, with companies taking up space in the metaverse ...
Diagnostic imaging company VRAD is set to launch two virtual reality-based medical training simulators, NS_Core and IP_Trauma ...
Although the company’s virtual reality headset and its Horizon Worlds have not gone mainstream after 3 years of the company’s ...
Game developer and augmented reality company Niantic, known for its range of games including Pokemon Go and Ingress, has ...
NS_Core is an immersive clinical simulation solution designed for nursing skill training using Meta's virtual reality headset ...
So far this year, roughly $758 million has gone to rounds for startups tied to AR, VR and the metaverse, per Crunchbase data.
Lowered age restrictions and cheaper VR headsets have led to young kids hijacking the metaverse. Maybe we should let them ...
Some students in the EU and UK will soon have classes in the metaverse. Meta, the company behind social media platforms ...
Today, as part of our ongoing efforts to develop new educational offerings for Meta Quest headsets, we've launched the Meta for Education beta program - ...
So in that sense, the metaverse isn’t a “place” you go to; it’s a social mesh that connects various digital environments, lowering barriers between those spaces and enhancing connectivity across the ...